Friday, November 12, 2010

What's up You-Tube! This is Some Yu-gi-oh Freak here bringing you with my first video! Please excuse this text to speech voice, as I do not have a recorder or camera. Please also excuse that I'm going to use this cheap power point program to show my Skull Servants deck. Thanks for accepting my idiotic failure.

Anyways, this video is mainly a contest entry for
Tylenol P M's 1500 subscriber contest. The rules are to create an original deck that doesn’t use any generic cards. He is a really awesome guy, so make sure to check him out. Congratulations, to him, for this amazing milestone. His channel, along with the deck list will be in the description.

Well, I’m done rambling, so lets get started.

The main objective of this Skull Servants deck is to send all of the Skull Servants to the graveyard and to keep the King of the Skull Servants on the field for a possible O.T.K. There are numerous combos and chances to swarm, too. I chose this deck because I believe that, with more set releases, that this deck could soon be Tier One.

The first card, is obviously, The King of The Skull Servants. I run three of these because there are practically broken and are the big boss monsters. Its ability allows its attack to be multiplied by 1000 for every monster with the name "Skull Servant" in the graveyard. There are four types of monsters with the name “Skull Servant” that I will discuss about later on. The King of the Skull Servant's attack could go up to at least 11,000 attack in this deck.

The next card is, dun dun dun dun : the Skull Servant. Its main purpose is to stay in the graveyard to supply the King with attack power. I run three of these, too.

The next card is the Lady in Wight. Its ability allows it to stop the attacks and the effects of spell and trap cards against zombies whose levels are 3 or lower. Its defense is 2200, which is amazing. The Lady in Wight can also be treated as a Skull Servant in the graveyard. Three of these are a must.

The new card that just came out in Star Strike Blast is Wightmare. It can be discarded to bring back a Skull Servant card that was removed from play. It is a nightmare against Banisher of the Radiance and can be a power supply for the King.

Spirit Reaper’s ability allows it to evade destruction by battle. By setting this monster in defense mode, it can be a descent stall card. It also kills X-Sabers.

As a staple in pretty much any zombie deck, Plague Spreader Zombie makes its list here as a tuner. Being level 2, it is not too hard to synchro it. It can also be revived from the graveyard instantly due to its effect.

Up next is Zombie Master. It could be an 1800 attack beat stick and can revive zombie monsters from the graveyard. I use 2 of these.

I run 2 Goblin Zombies. It acts as a searcher for any zombie monster with less than 1200 defense.

I also run one Pyramid Turtle. It can be a good defender and can search out zombie type monster with less than 2000 defense when it is sent to the graveyard.

Dark Grepher can be a stupendous 1700 beat stick and can discard monsters. It acts as sort of a Foolish burial as it helps send Skull Servants to the grave.

Magical Merchants are really Magical. It crazily mills out all of my monsters that I draw until I draw a spell or trap card. I definitely run three of them.

This next card, Chaos Necromancer, isn’t really that much of a card that you find in a Skull Servants deck. I just basically added this card on because there is a lot of milling involved in this deck, and this card can truly benefit because of its effect of its attack being multiplied by 300 for every monster in the grave. Its also a level one card that can be equipped to a spell card that I will describe later.

Book of Life, practically brings this deck to life. If any card is over milled, Book of Life could act as a “Monster Reborn” to bring back any Zombie Monster and can even remove from play a monster from your opponents graveyard. I run three Book of Life.

Almost every deck, in my opinion, should run a spell that destroys your opponents monsters. Instead of using Fissure, Smashing Ground or Dark Hole, I am using 2 Lightning Vortexes because of their discarding cost. However, the discarding cost is not really a cost, considering that I need monsters in the graveyard. Lightning Vortex beautifully destroys all of the face-up monsters on your opponents field.

In case if there is ever a dead-draw, Hand Destruction will help me. I run one.

Most of the deck’s key monsters are level one, so One For One can easily search out my Skull Servants. One For One is like a Golden Sarcophagus, except with more benefits in this deck.

The main objective of this card is to hopefully O.T.K. Opti-Camouflage Armor allows the equipped level 1 monster attack directly. If The King of the Skull Servant’s attack is high enough, it could mean game. I run two of these bad boys.

Assisting Opti-Camouflage Armor is Triangle Power. It violently increases the attack of all level 1 monsters on the field by an astounding 2000 attack! Triangle Power is like a Limiter Removal for this deck, though, because if it is not used correctly, the tables could unfortunately turn because all of the level 1 monsters on your field are destroyed at the End-Phase.

Call of The Haunted, like Monster Reborn, is considered a staple in Zombie decks. It revives and special summons a monster from the graveyard.

I run 2 Phoenix Wing Wind Blasts because of its super effect of discarding a card to send a card of your opponents to the top of their deck. It is like a mini Compulsory or Oppression.

Since most of the monsters in this deck are under level 4, Gravity Bind can be a descent stall card and can actually win games. Its effect allows it to stop all level 4 or higher monsters from attacking. I run 1 of these.

Now onto the Extra Deck! Equals three.

I run one Ally Justice of Catastor, one Brionac, one Revived King Ha Des and one Archfiend Zombie Skull.

Ally Justice of Catastor is a lethal weapon against non-dark monsters.

Brionac can send Wightmares, The Lady in Wight, and Skull Servants to the grave while clearing the front and back rows of your opponent, making this Synchro a must.

Des can stop manipulation of your opponents graveyard, and is also a descent 2450 beat stick.

Although this synchro is a little harder to get out, its effect is hax. It can practically stop all card effects against Zombie type monsters and can stand for a while because of its 2500 attack.

The rest of the extra deck should be standard or filler, while the side deck should be stereotypically anti-meta.

That is pretty much it. That is my Skull Servants deck. I had a lot of fun making this. Please remember to check out Tylenol P M, enter his contest, and ignore this emotionless robotic voice. Thanks for watching, good luck to everybody else in the contest, and peace.